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작성자 Clay
댓글 0건 조회 479회 작성일 24-05-25 04:22

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Variants

Use the Variant Management UI to enable and manage Variants in your project. First, ensure that you have the Variant Manager plugin activated to enable this UI. Once you've activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list Actors. To bind an Actor to a Variant simply drag the Actor to the Variant in the left column. To unbind an Actor click it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. The right-hand tab allows you to save the current value. When you change the value, the Variant will update the recorded value and save the new value for that property. The Level Viewport value won't be affected but the project will be saved. The Variant will then be able invoke the functions exposed by the bound Actor when the Variant activates.

Contrary to the previous Variant Manager, the Variant Manager is able to record properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also bind the properties of your Actors to Variants. If the Variant is turned on, the property's captured value will be matched to the Variant's. If the Variant is off, the property's captured values won't be changed.

In the Values tab, you'll also see the limitations of the Variant you're currently working on. If your Variant is set to 150 percent BOM, as an example you'll see that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also choose between the various trim options of the Variant.

As with other components in Unreal Variants are able to be modified and added to your project. Once you've created the Variant and 비회원 구매 bind it to an Actor you can use the Variant Manager in order to activate the Variant and modify the Actor's properties. To display the Variants in your interface you can use thumbnail pictures.

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